Better decisions.
Starting with games.

There is more happening in a match than winning and losing. Every choice you make is a small window into how you think.

Live since July 21, 2026.

SPIRE dashboard — top-down replay and mechanics comparison

Live now

SPIRE

Upload a match, learn more about yourself as a player than the game ever tells you.

Moonbase Y — Artemis-class lunar launch concept

In production with NASA

Moonbase Y

A lunar colony, built by players, for a future that is closer than it sounds.

The problem

Knowing you lost isn't knowing why.

Modern games track everything. Every shot, every rotation, every input gets logged and handed back as a wall of numbers. What you don't get is any sense of what those numbers mean, or what to do differently next time.

So players fall back on the only method they have, which is playing more. They log hundreds of hours, pick up a few habits along the way, and eventually stall out well short of where they could be. The effort was never the problem. Not knowing where to aim it was.

SPIRE

SPIRE tells you what to work on next.

That is exactly the gap SPIRE closes. Upload a match and it breaks down what actually happened, why it happened, and the one thing worth working on before you play again. Instead of guessing at what went wrong, you get a clear read on your game and a direct path to improving it, which means you get better in days instead of months.

See what kind of player you really are, across every game you love.

SPIRE finds the pattern you can't see in your own play. The habit that shows up in your losses, the decision you keep making a half-second too late, the exact thing to fix first.

One match, read in seconds, for every game you upload.

Live since July 21, 2026. It starts with Rocket League.Play SPIRE →

SPIRE works the same whether it's one player trying to improve or an entire roster trying to get on the same page. A coach, a team, a whole league can share one clear read on how everyone is actually playing, instead of arguing from memory.

Moonbase Y

We're building the Moon with NASA.

NASA wants people living on the Moon by 2040, and getting there means inventing roughly 187 technologies that do not exist yet. Moonbase Y puts that challenge in the hands of players 13 and up, working with NASA's own imagery and data.

"We want a 13-year-old to understand they don't have to be a rocket scientist." — Sarah Kneller
Moonbase Y — NASA lunar transfer vehicle concept art

Elsewhere

What other people have said

GeekWire

"This game studio wants kids to help NASA build the first lunar colony," 30 July 2026.

NASA

Space Act Agreement, executed June 2026.

U.S. Small Business Administration

Certified Women-Owned Small Business.

Play a match. Learn something.

Play SPIRE →

Press, partnerships and investors → Talk to us